I read Formule1.nl this morning, sim paused. Sergio Pérez could finish his first season at Cadillac with no points at all, a first in his career. And he says it’s without a doubt one of his best seasons: confidence, driving level, decision-making, leadership.
So I opened my setup. Confidence, that I know: it’s when you go into Pouhon without lifting. Driving level: measurable, delta, ghost, all that. Decision-making: the braking point. Leadership: I looked in the menus. There’s no slider.
He also says success in F1 depends largely on the car. There I agree, it’s my whole job. At Cadillac, the car has been modified in several areas for reliability. In my sim, reliability is a hundred per cent by default. That’s a design decision reality hasn’t made.
Monaco, I did it again. He looked on course for tenth place, then a penalty cost him the points. I replayed the end of the race with a penalty-free driver in the same car: he finishes three tenths ahead of my ghost, and tenth. In the sim, that works. In real life there are too many variables. The rulebook, for one, which I read in English.
At Autosport, he answered “No, absolutely not” when they asked if it was his worst season. I get it. My best sessions are often the ones where I finish last in the lobby, because I’ve learned a corner.
The team confirms: a season is judged on the project.
He says he has an important voice in a project built from zero. Me too, from zero. Seventy per cent of the bedroom. In theory.
It’s true, we checked: Formule1.nl.





